This is a fast-paced depth crawler where players fight through 10 increasingly challenging levels. After each wave of enemies, players choose from a set of upgrades to shape their build before diving deeper. The final stage features a tough boss encounter to cap off the run.

I focused heavily on building modular systems, a level editor, and developing enemy AI, which took more time than expected—so the level structure isn’t as polished or scalable as I’d like. Still, I hope you enjoy the core loop and the challenge!


WASD - Movement

Leave a comment

Log in with itch.io to leave a comment.